uxn sokoban game idea
2024-11-11
A simple idea - write a sokoban puzzle game in uxn. Seems like a fun thing to do.
High level concept
2024-12-15
From a high level, this seems simple enough.
I'd have an array of bytes representing the game arena, size would be fixed. That would be the game state. I'd have the board be drawn every frame in relation to the game state, and I'd be updating the game state based on player input.
I'll probably also need a way to make and represent levels in plaintext form. Considering that I also probably don't have that much time to actually make sokoban levels, I'm also considering looking at some puzzles that may be available online
Beyond that, I don't think there's that much else to it, I can already picture how most of the implementation should go.
Incoming: [decadv_2024_15] [decadv_2024_init]